forked from akanyan/mu3-mods
Offgeki
Modular removal of UI elements. Currently only supports removing elements during music play. Potentially will support removing elements during other parts of the game.
Features
- Remove various UI elements during music play
- Background
- Player UI Elements
- Health
- Battle Score
- Technical Score
- Enemy UI Elements
- Health
- Bullets
- Gekis (enemies, boss, player, allies)
- NoteFX
Installation
- Install BepInEx
- Drop the
Assembly-CSharp.Offgeki.mm.dll
file into theBepInEx/monomod
folder - Launch the game
Configuration
Populate these values in mu3.ini
to configure the mod.
[Offgeki]
RemoveBackground = 1
RemoveBackgroundFrame = 1
RemoveSignage = 1
RemovePlayerHealthUI = 1
RemovePlayerBattleScoreUI = 1
RemovePlayerScoreUI = 0
RemovePlayerCardUI = 1
RemoveEnemyUI = 1
RemovePlayerGeki = 1
RemoveAllyGekis = 0
RemoveCharacterLine = 1
RemoveEnemy = 1
RemoveBoss = 0
RemoveBullets = 1
ReducedNoteFX = 1
RemoveNoteFX = 0
BackgroundR = 25
BackgroundG = 25
BackgroundB = 25
## Details
### RemoveBackground
Removes the background. A blue frame is still present, but the background is removed.
### RemoveBackgroundFrame
Removes the blue framing in the background
### RemoveSignage
Removes the header and footer sections
### RemovePlayerHealthUI
Removes the player's health
### RemovePlayerBattleScoreUI
Removes the player's battle score
### RemovePlayerScoreUI
Removes the player's technical score
### RemovePlayerCardUI
Removes the player/ally card UI
### RemoveEnemyUI
Removes the enemy's health
### RemovePlayerGeki
Removes the player's geki
### RemoveAllyGekis
Removes the ally's gekis
(Currently does not allow no player and allies)
### RemoveCharacterLine
Removes the lines and area rendering underneath player characters.
Retains the note judgement line.
### RemoveEnemy
Removes the enemies (Zekos)
### RemoveBoss
Removes the boss
### RemoveBullets
Removes the bullets
### ReducedNoteFX
Reduces the note FX a bit by disabling a few FX but not all
### RemoveNoteFX
Removes all note FX
### BackgroundR
Background color red value
### BackgroundG
Background color green value
### BackgroundB
Background color blue value
Known Issues
- Unable to show only allies and not primary character. Probably due to the allies being anchored to the primary character.
- Some stages have background overlay that color the background a bit differently.
- Signage doesn't return after play. Will need to revise when the canvas's are reactivated.