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forked from akanyan/mu3-mods
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mu3-mods/Extras/SkipCutscenes/MU3.Sequence/patch_PlayMusic.cs
2024-12-22 16:16:52 +00:00

55 lines
2.0 KiB
C#

using MonoMod;
using MU3.Battle;
using MU3.Data;
using MU3.Game;
using MU3.Util;
namespace MU3.Sequence;
class patch_PlayMusic: PlayMusic {
private GameEngine _gameEngine;
private SessionInfo _sessionInfo;
private bool _nuclearSkip = false;
public static bool ForceSkipped { get; private set; }
[MonoModIgnore]
private extern bool isPartyPlay();
private extern void orig_Execute_StartCutscene();
private void Execute_StartCutscene() {
orig_Execute_StartCutscene();
ForceSkipped = false;
if(Singleton<Sys.System>.instance.config.isQuickStart || Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuLeft)) {
ForceSkipped = true;
_gameEngine.skipStartCutscene();
if(isPartyPlay()) {
setNextState(EState.PartyWaitReady);
} else {
setNextState(EState.Countdown);
}
}
}
public extern bool orig_updateState(float deltaTime);
public override bool updateState(float deltaTime = -1f) {
var state = getCurrentState();
if(state >= EState.PlayEnd && Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuLeft)) {
if(!isPartyPlay() || state > EState.CalcResult) {
_nuclearSkip = true;
}
}
if(_nuclearSkip) {
bool isTutorial = SingletonMonoBehaviour<GameEngine>.instance.sessionInfo.isTutorial;
if(!isTutorial) {
if(state < EState.CalcResult) {
setNextState(EState.CalcResult);
}
if(state > EState.CalcResult) {
int selectorID = SingletonStateMachine<DataManager, DataManager.EState>.instance.getMemoryChapterData(_sessionInfo.chapterSelection.memoryChapterId)?.getMemoryChapterSelectorID() ?? 4;
Singleton<GameSound>.instance.gameBGM.playBGM(236, selectorID);
setNextState(EState.End);
}
}
}
return orig_updateState(deltaTime);
}
}