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mu3-mods/Extras/Offgeki/MU3.Battle/patch_EnemyFactory.cs
2025-04-01 23:03:21 -06:00

23 lines
601 B
C#

using MU3.Util;
namespace MU3.Battle;
class patch_EnemyFactory : EnemyFactory
{
extern public Enemy orig_create(EnemyParam param, CharacterPrefab prefab);
public new Enemy create(EnemyParam param, CharacterPrefab prefab)
{
Enemy enemy = orig_create(param, prefab);
Mod.State state = Singleton<Mod.State>.instance;
if (
(state.RemoveEnemy && enemy.name.Contains("Zako")) ||
(state.RemoveBoss && enemy.name.Contains("Boss"))
)
{
enemy?.gameObject.SetActive(false);
}
return enemy;
}
}