forked from akanyan/mu3-mods
20 lines
622 B
C#
20 lines
622 B
C#
using MU3.Util;
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namespace MU3.Sequence;
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class patch_Advertise: Advertise {
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// Exclude a bunch of keys
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private bool anyKeyDown() {
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UIInput instance = Singleton<UIInput>.instance;
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if(instance.getTriggerOn(UIInput.Key.R1)
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|| instance.getTriggerOn(UIInput.Key.R2)
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|| instance.getTriggerOn(UIInput.Key.R3)
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|| instance.getTriggerOn(UIInput.Key.LS)
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|| instance.getTriggerOn(UIInput.Key.RS)
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|| instance.getTriggerOn(UIInput.Key.MenuLeft)
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|| instance.getTriggerOn(UIInput.Key.MenuRight)) {
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return true;
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}
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return false;
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}
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} |