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forked from akanyan/mu3-mods
Files
mu3-mods/Extras/SkipCutscenes/MU3/patch_UIGetItem.cs

28 lines
604 B
C#

using MU3.Util;
namespace MU3;
class patch_UIGetItem: UIGetItem {
private int state_;
private float time_;
public extern bool orig_isOutEnd();
public new bool isOutEnd() {
if(!Singleton<Mod.State>.instance.SkipItemFrame) {
return orig_isOutEnd();
} else {
return true;
}
}
public extern void orig_start(Kind kind);
private void start(Kind kind) {
if(!Singleton<Mod.State>.instance.SkipItemFrame) {
orig_start(kind);
} else {
state_ = 3;
time_ = 100f;
}
}
}