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forked from akanyan/mu3-mods
Files
mu3-mods/Extras/SkipCutscenes/MU3.Sequence/patch_PlayMusic.cs

64 lines
2.1 KiB
C#

using MonoMod;
using MU3.Battle;
using MU3.Game;
using MU3.Util;
namespace MU3.Sequence;
class patch_PlayMusic: PlayMusic {
private GameEngine _gameEngine;
private SessionInfo _sessionInfo;
private bool _nuclearSkip = false;
private bool _quickStart = false;
[MonoModIgnore]
private extern bool isPartyPlay();
[MonoModIgnore]
private extern void Enter_ShowBonusStart();
private void Leave_LoadScene() {
using IniFile iniFile = new("mu3.ini");
_quickStart = iniFile.getValue("Sequence", "QuickStart", false);
}
private extern void orig_Execute_StartCutscene();
private void Execute_StartCutscene() {
orig_Execute_StartCutscene();
Singleton<Mod.State>.instance.SkipEntry = false;
if(_quickStart || Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuLeft)) {
Singleton<Mod.State>.instance.SkipEntry = true;
_gameEngine.skipStartCutscene();
if(isPartyPlay()) {
setNextState(EState.PartyWaitReady);
} else {
setNextState(EState.Countdown);
}
}
}
public extern bool orig_updateState(float deltaTime);
public override bool updateState(float deltaTime = -1f) {
var state = getCurrentState();
if(state >= EState.PlayEnd && Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuLeft)) {
if(!isPartyPlay() || state > EState.CalcResult) {
_nuclearSkip = true;
}
}
if(_nuclearSkip) {
bool isTutorial = SingletonMonoBehaviour<GameEngine>.instance.sessionInfo.isTutorial;
if(!isTutorial) {
Singleton<Mod.State>.instance.SkipItemFrame = true;
if(state < EState.CalcResult) {
setNextState(EState.CalcResult);
}
if(state > EState.CalcResult) {
Enter_ShowBonusStart();
SingletonMonoBehaviour<SystemUI>.instance.destroySkipButton(true);
setNextState(EState.End);
}
}
}
return orig_updateState(deltaTime);
}
}