forked from akanyan/mu3-mods
21 lines
416 B
C#
21 lines
416 B
C#
using MonoMod;
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using MU3.Util;
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namespace MU3;
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class patch_Scene_37_Result: Scene_37_Result {
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private Mode<Scene_37_Result, State> mode_;
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[MonoModIgnore]
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private enum State {
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End = 11
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}
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private extern void orig_Init_Init();
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private void Init_Init() {
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orig_Init_Init();
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if(Singleton<Mod.State>.instance.SkipPlay) {
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mode_.set(State.End);
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}
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}
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} |