using MonoMod; using MU3.Util; namespace MU3; class patch_Scene_30_NoticeReward: Scene_30_NoticeReward { private Mode _mode; [MonoModIgnore] private enum State { RankingReward = 2 } private void Start() { _mode = new Mode(this); _mode.set(State.RankingReward); SingletonMonoBehaviour.instance.Panel.pushState(0, show: true); } }