namespace MU3.Sys; class patch_Time: Time { private static bool _init; private static float _deltaTime; private static float _adjustAccumlation; private static float _realtimeSinceStartup; public static new void update() { if(!_init) { _adjustAccumlation = 0f; _init = true; } _deltaTime = UnityEngine.Time.deltaTime; _realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup; } }