using MU3.Util; namespace MU3.Sequence; class patch_Advertise: Advertise { // Exclude a bunch of keys private bool anyKeyDown() { UIInput instance = Singleton.instance; if(instance.getTriggerOn(UIInput.Key.R1) || instance.getTriggerOn(UIInput.Key.R2) || instance.getTriggerOn(UIInput.Key.R3) || instance.getTriggerOn(UIInput.Key.LS) || instance.getTriggerOn(UIInput.Key.RS) || instance.getTriggerOn(UIInput.Key.MenuLeft) || instance.getTriggerOn(UIInput.Key.MenuRight)) { return true; } return false; } }