using MU3.Battle; using MU3.Util; namespace MU3.Sequence; class patch_PlayMusic: PlayMusic { private GameEngine _gameEngine; private extern void orig_Execute_StartCutscene(); public static bool ForceSkipped { get; private set; } private void Execute_StartCutscene() { orig_Execute_StartCutscene(); ForceSkipped = false; if(Singleton.instance.config.isQuickStart || Singleton.instance.getStateOn(UIInput.Key.MenuLeft)) { ForceSkipped = true; _gameEngine.skipStartCutscene(); setNextState(EState.Countdown); } } }