using MU3.Util; namespace MU3.Battle; class patch_EnemyManager : EnemyManager { extern void orig_playEnemyDamageUI(DamageParam dp); public new void playEnemyDamageUI(DamageParam dp) { Mod.State state = Singleton.instance; if (!state.RemoveEnemy && !state.RemoveBullets) { orig_playEnemyDamageUI(dp); } } }