using MonoMod; using MU3.Util; namespace MU3; class patch_Scene_37_Result: Scene_37_Result { [MonoModIgnore] private enum State { End = 11 }; private Mode mode_; private extern void orig_Assignment_Init(); private void Assignment_Init() { if(Singleton.instance.SkipMusicOutro) { SystemUI instance = SingletonMonoBehaviour.instance; instance.removeCanvas(Graphics.Const.SortOrder.Dialog); Singleton.instance.SkipMusicOutro = false; mode_.set(State.End); } else { orig_Assignment_Init(); } } }