using MU3.CustomUI; using MU3.Mod; namespace MU3.SceneObject; class patch_ANM_CMN_UserDeta_01: ANM_CMN_UserDeta_01 { private patch_MU3UICounter rating; public extern void orig_setUserDetail(); public new void setUserDetail() { rating.isDispSuffix = CustomRating.IsEnabled(); orig_setUserDetail(); } }