using MU3.DB; using MU3.User; using MU3.Util; namespace MU3; class patch_Scene_32_PrePlayMusic_Confirm: Scene_32_PrePlayMusic_Confirm { private JewelBoostID getMaxBoost() { return JewelBoostID.Nine; } private extern void orig_createSelector(); private void createSelector() { Singleton.instance.userLocal.boost = JewelBoostID.Nine; orig_createSelector(); } }