using MU3.Game; namespace MU3.Battle; class patch_GameEngine: GameEngine { private patch_Counters _counters; public extern void orig_calcCurrentBattleResult(SessionResult sessionResult); public void calcCurrentBattleResult(patch_SessionResult sessionResult) { orig_calcCurrentBattleResult(sessionResult); sessionResult.PlatinumFastCount = _counters.PlatinumFastCount; sessionResult.PlatinumLateCount = _counters.PlatinumLateCount; } }