using MU3.CustomUI; namespace MU3.SceneObject; class patch_ANM_CMN_UserDeta_01: ANM_CMN_UserDeta_01 { private MU3UICounter rating; public extern void orig_setUserDetail(); public new void setUserDetail() { ((patch_MU3UICounter)rating).isDispSuffix = NaiveRating.IsEnabled(); orig_setUserDetail(); } }