using MonoMod; using MU3.ViewData; namespace MU3; class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect { private MusicSelectViewDataList _selectList; private UIMusicSelector _selector; private UIDialogBase _dialogBase; [MonoModIgnore] private extern void onFinishPlayScenario(int status, bool flag); [MonoModIgnore] private extern void updateSystemUIPanel(); private extern void orig_Execute_Select(); private void Execute_Select() { // Walk around the warning dialog if(_dialogBase == null && !_selector.isDecided && !_selector.isCanceled && (_selector.isPressed || _selector.isPressedDisabledElement)) { MusicSelectViewData musicViewData = _selectList.getMusicViewData(_selector.selectIndex); if(musicViewData != null && musicViewData.kind == MusicSelectViewData.Kind.Scenario && musicViewData.scenarioViewData.ngReason == ScenarioViewData.PlayNGReason.None) { onFinishPlayScenario(0, false); updateSystemUIPanel(); return; } } orig_Execute_Select(); } }