using UnityEngine; namespace MU3.TestMode; class patch_TestModeObject: TestModeObject { protected extern void orig_initializeParamater(); protected override void initializeParamater() { orig_initializeParamater(); Canvas canvas = Utility.findParentRecursive(transform); canvas.transform.localScale = new Vector2(1, 1); canvas.transform.localPosition = new Vector2(540, 960); } }