using MU3.Util; using System; using UnityEngine; namespace MU3; class patch_BattleUI: BattleUI { private System.Collections.IEnumerator playReadyProc(Action onFinish) { if(!SystemUI.Exists) { onFinish(); yield break; } SystemUI systemUI = SingletonMonoBehaviour.instance; float time = 1.5f; while(0f < time) { yield return null; time -= Time.deltaTime; } onFinish(); systemUI.removeCanvas(MU3.Graphics.Const.SortOrder.UI); } }