using MU3.Util; namespace MU3; class patch_Scene_25_Login: Scene_25_Login { public enum State { Login = 2 } private Mode mode_; private extern void orig_invokeOnFinish(int status); private void PurchaseGP_Init() { mode_.set(State.Login); } private void invokeOnFinish(int status) { orig_invokeOnFinish(status); } private void ExchangeGP_Init() { invokeOnFinish(1); } }