using MU3.Sequence; namespace MU3; class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect { private bool _playVoice; private extern void orig_Enter_Select(); private void Enter_Select() { if(patch_PlayMusic.QuickSkip) { patch_PlayMusic.QuickSkip = false; _playVoice = false; } orig_Enter_Select(); } }