using MU3.DB; using MU3.Mod; namespace MU3.Data; class patch_GameData: GameData { public extern static RatingColorID orig_getRatingColorIDFromRating100(int rating100); public static new RatingColorID getRatingColorIDFromRating100(int rating100) { if(CustomRating.IsEnabled()) { return orig_getRatingColorIDFromRating100(CustomRating.Get()); } else { return orig_getRatingColorIDFromRating100(rating100); } } }