using MU3.Data; using MU3.Game; using MU3.Util; namespace MU3.Sequence; class patch_PlayMusic: PlayMusic { private SessionInfo _sessionInfo; private extern void orig_Enter_ShowBonusStart(); private void Enter_ShowBonusStart() { orig_Enter_ShowBonusStart(); int selectorID = SingletonStateMachine.instance.getMemoryChapterData( _sessionInfo.chapterSelection.memoryChapterId )?.getMemoryChapterSelectorID() ?? Singleton.instance.RecentBGM; Singleton.instance.gameBGM.playBGM(236, selectorID); } }