using UnityEngine; namespace MU3.Notes; class patch_NotesManager: NotesManager { public Vector3 enemyOffset { get; set; } public extern Vector3 orig_getEnemyPos(); public new Vector3 getEnemyPos() => orig_getEnemyPos() + enemyOffset; public extern void orig_reset(); public new void reset() { enemyOffset = Vector3.zero; orig_reset(); } }