using MonoMod; using MU3.SceneObject; namespace MU3.Sequence; public class patch_Initialize: Initialize { private Scene_12_Initialize _initializeObject; [MonoModIgnore] private extern void Enter_InitQRReader(); private void Leave_CheckLever() { using IniFile iniFile = new("mu3.ini"); if(iniFile.getValue("Sequence", "SkipCamera", true)) { Enter_InitQRReader(); _initializeObject.setQRCodeReaderStatus("SKIP"); setNextState(EState.CheckDelivery); } } private void Enter_Warning() { setNextState(EState.StateEnd); } }