using MonoMod; using MU3.Util; namespace MU3; class patch_Scene_37_Result: Scene_37_Result { private Mode mode_; [MonoModIgnore] private enum State { End = 11 } private extern void orig_Init_Init(); private void Init_Init() { orig_Init_Init(); if(Singleton.instance.SkipPlay) { mode_.set(State.End); } } }