using MonoMod; using UnityEngine; namespace MU3.Battle; class patch_PlayerControl(PlayerParam param): PlayerControl(param) { private Vector3? _positionForce = null; public extern Vector3 orig_get__playPosition(); [MonoModPublic] public new Vector3 _playPosition { get { return _positionForce ?? orig_get__playPosition(); } set { _positionForce = value; } } }