# Offgeki Modular removal of UI elements. Currently only supports removing elements during music play. Potentially will support removing elements during other parts of the game. ## Features - Remove various UI elements during music play - Background - Player UI Elements - Health - Battle Score - Technical Score - Enemy UI Elements - Health - Bullets - Gekis (enemies, boss, player, allies) - NoteFX ## Installation 1. Install BepInEx 2. Drop the `Assembly-CSharp.Offgeki.mm.dll` file into the `BepInEx/monomod` folder 3. Launch the game ## Configuration Populate these values in `mu3.ini` to configure the mod. ``` [Offgeki] RemoveBackground = 1 RemoveBackgroundFrame = 1 RemoveSignage = 1 RemovePlayerHealthUI = 1 RemovePlayerBattleScoreUI = 1 RemovePlayerScoreUI = 0 RemovePlayerCardUI = 1 RemoveEnemyUI = 1 RemovePlayerGeki = 1 RemoveAllyGekis = 0 RemoveCharacterLine = 1 RemoveEnemy = 1 RemoveBoss = 0 RemoveBullets = 1 ReducedNoteFX = 1 RemoveNoteFX = 0 BackgroundR = 25 BackgroundG = 25 BackgroundB = 25 ``` ## Details ### RemoveBackground Removes the background. A blue frame is still present, but the background is removed. ### RemoveBackgroundFrame Removes the blue framing in the background ### RemoveSignage Removes the header and footer sections ### RemovePlayerHealthUI Removes the player's health ### RemovePlayerBattleScoreUI Removes the player's battle score ### RemovePlayerScoreUI Removes the player's technical score ### RemovePlayerCardUI Removes the player/ally card UI ### RemoveEnemyUI Removes the enemy's health ### RemovePlayerGeki Removes the player's geki ### RemoveAllyGekis Removes the ally's gekis (Currently does not allow no player and allies) ### RemoveCharacterLine Removes the lines and area rendering underneath player characters. Retains the note judgement line. ### RemoveEnemy Removes the enemies (Zekos) ### RemoveBoss Removes the boss ### RemoveBullets Removes the bullets ### ReducedNoteFX Reduces the note FX a bit by disabling a few FX but not all ### RemoveNoteFX Removes all note FX ### BackgroundR Background color red value ### BackgroundG Background color green value ### BackgroundB Background color blue value ## Known Issues - Unable to show only allies and not primary character. Probably due to the allies being anchored to the primary character. - Some stages have background overlay that color the background a bit differently. - Signage doesn't return after play. Will need to revise when the canvas's are reactivated. - Need to fix player damage effect