using MonoMod; using MU3.Mod; namespace MU3.User; [MonoModPatch("global::MU3.User.UserUtil")] public static class patch_UserUtil { public extern static float orig_toRatingFloat(int rating); public static float toRatingFloat(int rating) { if(CustomRating.IsEnabled()) { return orig_toRatingFloat(CustomRating.Get()); } else { return orig_toRatingFloat(rating); } } }