forked from akanyan/mu3-mods
fix(SkipCutscenes): lampless post-game skip
This commit is contained in:
@ -34,7 +34,7 @@ class patch_PlayMusic: PlayMusic {
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}
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}
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}
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}
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private void Leave_DispCombo() {
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private void Leave_Play() {
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if(!_gameEngine.sessionInfo.isTutorial) {
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if(!_gameEngine.sessionInfo.isTutorial) {
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_gameEngine.StartCoroutine(nuclearSkip());
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_gameEngine.StartCoroutine(nuclearSkip());
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}
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}
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@ -44,7 +44,7 @@ class patch_PlayMusic: PlayMusic {
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bool enabled = false;
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bool enabled = false;
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EState state;
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EState state;
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while((state = getCurrentState()) < EState.End) {
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while((state = getCurrentState()) < EState.End) {
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if(state >= EState.PlayEnd && Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuLeft)) {
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if(Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuLeft)) {
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if(!isPartyPlay() || state > EState.CalcResult) {
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if(!isPartyPlay() || state > EState.CalcResult) {
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enabled = true;
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enabled = true;
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}
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}
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net35</TargetFramework>
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<TargetFramework>net35</TargetFramework>
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<Company>7EVENDAYS⇔HOLIDAYS</Company>
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<Company>7EVENDAYS⇔HOLIDAYS</Company>
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<Version>3.0.0.2</Version>
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<Version>3.0.1.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<Platforms>x64</Platforms>
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<Platforms>x64</Platforms>
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