forked from akanyan/mu3-mods
fix(SkipCutscenes): bottom cardinfo w/ intro skip
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@ -6,6 +6,8 @@ using UnityEngine;
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namespace MU3;
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namespace MU3;
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class patch_BattleUI: BattleUI {
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class patch_BattleUI: BattleUI {
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private UICardInfo _cardInfo;
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[MonoModIgnore]
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[MonoModIgnore]
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private extern System.Collections.IEnumerator playReadyProc(Action onFinish);
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private extern System.Collections.IEnumerator playReadyProc(Action onFinish);
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private System.Collections.IEnumerator playReadyProcSkipped(Action onFinish) {
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private System.Collections.IEnumerator playReadyProcSkipped(Action onFinish) {
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@ -25,10 +27,10 @@ class patch_BattleUI: BattleUI {
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public new void playReady(Action onFinish) {
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public new void playReady(Action onFinish) {
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if(Singleton<Mod.State>.instance.SkipMusicIntro) {
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if(Singleton<Mod.State>.instance.SkipMusicIntro) {
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_cardInfo.state = ANM_PLY_Cardinfo_00.State.In;
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StartCoroutine(playReadyProcSkipped(onFinish));
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StartCoroutine(playReadyProcSkipped(onFinish));
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} else {
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} else {
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StartCoroutine(playReadyProc(onFinish));
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StartCoroutine(playReadyProc(onFinish));
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}
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}
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net35</TargetFramework>
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<TargetFramework>net35</TargetFramework>
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<Company>7EVENDAYS⇔HOLIDAYS</Company>
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<Company>7EVENDAYS⇔HOLIDAYS</Company>
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<Version>3.3.0.0</Version>
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<Version>3.3.1.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<Platforms>x64</Platforms>
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<Platforms>x64</Platforms>
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