1
0
forked from akanyan/mu3-mods

feat(MPO): add textures and fix an edge case

This commit is contained in:
2024-12-27 20:11:39 +00:00
parent 076fb75a6d
commit c6884bff7e
12 changed files with 2664 additions and 41 deletions

View File

@ -13,11 +13,18 @@ class patch_OptionSelecterController: OptionSelecterController {
[MonoModIgnore]
private extern void setInputCursor(int currentParam);
private extern void orig_setupCpFuncArray();
private void setupCpFuncArray() {
orig_setupCpFuncArray();
cpFuncArray[33].max = 3;
cpFuncArray[4].max = 7;
}
public extern void orig_init(UserOption.OptionName id);
public new void init(UserOption.OptionName id) {
orig_init(id);
cpFuncArray[33].max = 3;
cpFuncArray[4].max = 7;
var spritesFi = typeof(MU3UIImageChanger).GetField("_sprites", BindingFlags.Instance | BindingFlags.NonPublic);
if(id == UserOption.OptionName.Rating) {
var rct = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_OnOff").GetComponent<RectTransform>();
@ -26,19 +33,38 @@ class patch_OptionSelecterController: OptionSelecterController {
rct.anchoredPosition = new Vector3(0f, -5f, 0);
rct.sizeDelta = new Vector2(158, 70);
var spritesFi = typeof(MU3UIImageChanger).GetField("_sprites", BindingFlags.Instance | BindingFlags.NonPublic);
var tex = ((Sprite[])spritesFi.GetValue(changer))[0].texture;
spritesFi.SetValue(changer, new Sprite[4]);
changer.setSprite(0, Sprite.Create(tex, new Rect(1552.0f, 366.0f, 160.0f, 65.0f), new Vector2(80.0f, 0.0f)));
changer.setSprite(1, Sprite.Create(tex, new Rect(1221.0f, 1488.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f)));
changer.setSprite(2, Sprite.Create(tex, new Rect(1223.0f, 1410.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f)));
changer.setSprite(3, Sprite.Create(tex, new Rect(1508.0f, 1346.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f)));
//changer.setSprite(4, Sprite.Create(tex, new Rect(1389.0f, 1424.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f)));
//changer.setSprite(5, Sprite.Create(tex, new Rect(941.0f, 1502.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f)));
//changer.setSprite(6, Sprite.Create(tex, new Rect(797.0f, 1604.0f, 160.0f, 70.0f), new Vector2(80.0f, 35.0f)));
changer.setSprite(0, Sprite.Create(tex, new Rect(1552, 366, 160, 65), new Vector2(80, 0)));
changer.setSprite(1, Sprite.Create(tex, new Rect(1221, 1488, 160, 70), new Vector2(80, 35)));
changer.setSprite(2, Sprite.Create(tex, new Rect(1223, 1410, 160, 70), new Vector2(80, 35)));
changer.setSprite(3, Sprite.Create(tex, new Rect(1508, 1346, 160, 70), new Vector2(80, 35)));
//changer.setSprite(4, Sprite.Create(tex, new Rect(1389, 1424, 160, 70), new Vector2(8, 35)));
//changer.setSprite(5, Sprite.Create(tex, new Rect(941, 1502, 160, 70), new Vector2(8, 35)));
//changer.setSprite(6, Sprite.Create(tex, new Rect(797, 1604, 160, 70), new Vector2(8, 35)));
setInputCursor((int)Singleton<UserManager>.instance.userOption.customSet.Rating);
} else if(id == UserOption.OptionName.Abort) {
var changer = transform.Find("NUL_SWH_Option_00/NUL_Select/PAT_Clear").GetComponent<MU3UIImageChanger>();
var oldSprites = (Sprite[])spritesFi.GetValue(changer);
spritesFi.SetValue(changer, new Sprite[8]);
for(var i = 0; i < 4; ++i) {
changer.setSprite(i, oldSprites[i]);
}
var pivot = oldSprites[0].pivot;
Texture2D tex = new Texture2D(2, 2);
tex.LoadImage(Mod.AbortTexture.Bytes);
tex.anisoLevel = 1;
tex.filterMode = FilterMode.Bilinear;
changer.setSprite(4, Sprite.Create(tex, new Rect(3, 256 - 82, 115, 81), pivot));
changer.setSprite(5, Sprite.Create(tex, new Rect(119, 256 - 200, 110, 75), pivot));
changer.setSprite(6, Sprite.Create(tex, new Rect(2, 256 - 240, 110, 75), pivot));
changer.setSprite(7, Sprite.Create(tex, new Rect(137, 256 - 105, 110, 75), pivot));
}
}
@ -53,12 +79,4 @@ class patch_OptionSelecterController: OptionSelecterController {
orig_chengeParamOther(currentParam);
}
}
private extern void orig_chengeParamAbort(int currentParam);
private void chengeParamAbort(int currentParam) {
string text = "NUL_SWH_Option_00/NUL_Select/PAT_Clear";
GameObject gameObject = transform.Find(text).gameObject;
MU3UIImageChanger component = gameObject.GetComponent<MU3UIImageChanger>();
component.patternNumber = currentParam > 4 ? 0 : currentParam;
}
}