forked from akanyan/mu3-mods
fix: various fixes
This commit is contained in:
@ -1,11 +1,26 @@
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using MU3.Game;
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using MU3.Sys;
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using MU3.Util;
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namespace MU3.Notes;
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class patch_NotesManager: NotesManager {
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private float _frame;
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private float _frameReal;
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private bool _altMode;
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public extern void orig_initialize(SessionInfo sessionInfo);
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public new void initialize(SessionInfo sessionInfo) {
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orig_initialize(sessionInfo);
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var cfg = (patch_Config)Singleton<Sys.System>.instance.config;
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_altMode = cfg.isVsync || (cfg.framerate != 60);
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}
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private extern void orig_progressFrameAndFrameReal();
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private void progressFrameAndFrameReal() {
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_frame = _frameReal;
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if(_altMode) {
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_frame = _frameReal;
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} else {
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orig_progressFrameAndFrameReal();
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}
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}
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}
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@ -4,18 +4,31 @@ namespace MU3.Sys;
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class patch_Config: Config {
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public extern void orig_initialize();
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public int framerate { get; private set; }
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public bool isVsync { get; private set; }
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public new void initialize() {
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orig_initialize();
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using IniFile iniFile = new("mu3.ini");
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if(iniFile.getIntValue("Video", "VSync", 0) != 0) {
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framerate = iniFile.getIntValue("Video", "Framerate", -1);
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isVsync = iniFile.getValue("Video", "VSync", false);
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if(isVsync) {
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QualitySettings.vSyncCount = 1;
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framerate = -1;
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Debug.Log("[UnlockFrameRate] VSync on");
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} else {
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Application.targetFrameRate = iniFile.getIntValue("Video", "Framerate", 60);
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Debug.Log("[UnlockFrameRate] Framerate lock: " + Application.targetFrameRate);
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Application.targetFrameRate = framerate;
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QualitySettings.vSyncCount = 0;
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if(framerate == 60) {
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Debug.Log("[UnlockFrameRate] Framerate locked to 60 (vanilla)");
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} else if(framerate == -1) {
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Debug.Log("[UnlockFrameRate] Framerate unlocked)");
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} else {
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Debug.Log("[UnlockFrameRate] Framerate locked to " + framerate);
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}
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}
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}
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}
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@ -1,20 +1,29 @@
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using MU3.Util;
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namespace MU3.Sys;
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class patch_Time: Time {
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private static bool _init;
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private static float _deltaTime;
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private static float _adjustAccumlation;
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private static float _realtimeSinceStartup;
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private static bool _altMode;
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public extern static void orig_update();
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public static new void update() {
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if(!_init) {
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_deltaTime = UnityEngine.Time.deltaTime;
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_adjustAccumlation = 0f;
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_realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup;
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var cfg = (patch_Config)Singleton<Sys.System>.instance.config;
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_altMode = cfg.isVsync || (cfg.framerate != 60);
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_init = true;
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}
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_deltaTime = UnityEngine.Time.deltaTime;
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_realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup;
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if(_altMode) {
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_deltaTime = UnityEngine.Time.deltaTime;
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_realtimeSinceStartup = UnityEngine.Time.realtimeSinceStartup;
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} else {
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orig_update();
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}
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}
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}
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