forked from akanyan/mu3-mods
fix: various fixes
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@ -4,17 +4,20 @@ namespace MU3;
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class patch_Scene_30_NoticeReward: Scene_30_NoticeReward {
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private Mode<Scene_30_NoticeReward, State> _mode;
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public static bool Skipped { get; private set; }
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private enum State {
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RankingReward = 2,
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FadeOut = 8,
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}
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private void Start() {
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Skipped = false;
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_mode = new Mode<Scene_30_NoticeReward, State>(this);
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_mode.set(State.RankingReward);
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SingletonMonoBehaviour<SystemUI>.instance.Panel.pushState(0, show: true);
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}
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private void Update() {
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if(_mode.get() != (int)State.FadeOut && Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)) {
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if(_mode.get() < (int)State.FadeOut && Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)) {
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Skipped = true;
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_mode.set(State.FadeOut);
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} else {
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_mode.update();
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