forked from akanyan/mu3-mods
add offgeki
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22
Extras/Offgeki/MU3.Battle/patch_EnemyFactory.cs
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22
Extras/Offgeki/MU3.Battle/patch_EnemyFactory.cs
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using MU3.Util;
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namespace MU3.Battle;
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class patch_EnemyFactory : EnemyFactory
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{
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extern public Enemy orig_create(EnemyParam param, CharacterPrefab prefab);
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public new Enemy create(EnemyParam param, CharacterPrefab prefab)
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{
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Enemy enemy = orig_create(param, prefab);
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Mod.State state = Singleton<Mod.State>.instance;
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if (
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(state.RemoveEnemy && enemy.name.Contains("Zako")) ||
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(state.RemoveBoss && enemy.name.Contains("Boss"))
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)
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{
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enemy?.gameObject.SetActive(false);
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}
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return enemy;
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}
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}
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