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forked from akanyan/mu3-mods

feat: implement PlatinumTiming

* Also fix icons in InfiniteGP.
This commit is contained in:
2024-07-21 02:24:09 +09:00
parent b2ecf368fb
commit 946402fa82
7 changed files with 124 additions and 7 deletions

View File

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using MU3.CustomUI;
using UnityEngine;
namespace MU3;
class patch_UICredit: UICredit {
private Animator gpAnimator_;
private GameObject creditRoot_;
private MU3UICounter credit_;
private GameObject freePlayRoot_;
private GameObject gpRoot_;
private MU3UICounter gp_;
private MU3UICounter gpPlus_;
private MU3UICounter gpMinus_;
private MU3UIImageChanger netIcon_;
private MU3UIImageChanger groupIcon_;
private void onUpdateGP(int value) { /* nop */ }
public extern void orig_initialize();
public new void initialize() {
orig_initialize();
DestroyImmediate(gpAnimator_);
creditRoot_.transform.localScale = new Vector3(0, 0, 0);
credit_.transform.localScale = new Vector3(0, 0, 0);
freePlayRoot_.transform.localScale = new Vector3(0, 0, 0);
gpRoot_.transform.localScale = new Vector3(0, 0, 0);
gp_.transform.localScale = new Vector3(0, 0, 0);
gpPlus_.transform.localScale = new Vector3(0, 0, 0);
gpMinus_.transform.localScale = new Vector3(0, 0, 0);
netIcon_.transform.localPosition = new Vector3(-514, netIcon_.transform.localPosition.y, netIcon_.transform.localPosition.z);
netIcon_.image.rectTransform.pivot = new Vector2(0f, 0.5f);
groupIcon_.transform.localPosition = new Vector3(-476, groupIcon_.transform.localPosition.y, groupIcon_.transform.localPosition.z);
groupIcon_.image.rectTransform.pivot = new Vector2(0f, 0.5f);
}
}