forked from akanyan/mu3-mods
feat: implement skipnotice
This commit is contained in:
@ -9,7 +9,9 @@ Enables these buttons in music play:
|
|||||||
* Red menu: instant return to song select
|
* Red menu: instant return to song select
|
||||||
* Yellow menu: instant restart
|
* Yellow menu: instant restart
|
||||||
|
|
||||||
To avoid misclicks, you have to hold the button down for 1 second. Based on GiveUp, but Better.
|
To avoid misclicks, you have to hold the button down for 1 second.
|
||||||
|
|
||||||
|
Based on GiveUp, but Better.
|
||||||
|
|
||||||
### ExportChartData
|
### ExportChartData
|
||||||
|
|
||||||
@ -19,3 +21,7 @@ Exports some useful chart data into a dollar-separated file (charts.csv) when th
|
|||||||
|
|
||||||
Replaces the in-game rating algorithm (OldBest30+NewBest15+Recent10) with Best45.
|
Replaces the in-game rating algorithm (OldBest30+NewBest15+Recent10) with Best45.
|
||||||
This change is client-side and immediate, but the server **will** acknowledge it. I host my own server and don't care, but you have been warned.
|
This change is client-side and immediate, but the server **will** acknowledge it. I host my own server and don't care, but you have been warned.
|
||||||
|
|
||||||
|
### SkipNotice
|
||||||
|
|
||||||
|
Skips the safety warning screen, notices, login bonuses, etc.
|
32
SkipNotice/MU3/patch_Scene_30_NoticeReward.cs
Normal file
32
SkipNotice/MU3/patch_Scene_30_NoticeReward.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
#pragma warning disable CS0626
|
||||||
|
#pragma warning disable CS0649
|
||||||
|
#pragma warning disable IDE0051
|
||||||
|
#pragma warning disable IDE1006
|
||||||
|
|
||||||
|
using MU3.Sequence;
|
||||||
|
using MU3.Util;
|
||||||
|
|
||||||
|
namespace MU3;
|
||||||
|
|
||||||
|
public class patch_Scene_30_NoticeReward : Scene_30_NoticeReward {
|
||||||
|
private Mode<Scene_30_NoticeReward, State> _mode;
|
||||||
|
private enum State
|
||||||
|
{
|
||||||
|
Attention,
|
||||||
|
Notice,
|
||||||
|
RankingReward,
|
||||||
|
TechnicalChallengeReward,
|
||||||
|
DailyBonus,
|
||||||
|
AimeCollab,
|
||||||
|
Present,
|
||||||
|
TrainingRoom,
|
||||||
|
FadeOut,
|
||||||
|
End
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
_mode = new Mode<Scene_30_NoticeReward, State>(this);
|
||||||
|
_mode.set(State.FadeOut);
|
||||||
|
SingletonMonoBehaviour<SystemUI>.instance.Panel.pushState(0, show: true);
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user