forked from akanyan/mu3-mods
feat: implement skipnotice
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32
SkipNotice/MU3/patch_Scene_30_NoticeReward.cs
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32
SkipNotice/MU3/patch_Scene_30_NoticeReward.cs
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#pragma warning disable CS0626
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#pragma warning disable CS0649
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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using MU3.Sequence;
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using MU3.Util;
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namespace MU3;
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public class patch_Scene_30_NoticeReward : Scene_30_NoticeReward {
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private Mode<Scene_30_NoticeReward, State> _mode;
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private enum State
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{
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Attention,
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Notice,
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RankingReward,
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TechnicalChallengeReward,
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DailyBonus,
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AimeCollab,
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Present,
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TrainingRoom,
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FadeOut,
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End
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}
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private void Start() {
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_mode = new Mode<Scene_30_NoticeReward, State>(this);
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_mode.set(State.FadeOut);
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SingletonMonoBehaviour<SystemUI>.instance.Panel.pushState(0, show: true);
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}
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}
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