forked from akanyan/mu3-mods
fix(BetterGiveUp): proper hard resets
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7
Enhancements/BetterGiveUp/MU3.Mod/State.cs
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7
Enhancements/BetterGiveUp/MU3.Mod/State.cs
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using MU3.Util;
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namespace MU3.Mod;
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class State: Singleton<State> {
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public bool SkipPlay { get; set; }
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}
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