forked from akanyan/mu3-mods
fix(BetterGiveUp): proper hard resets
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@ -1,5 +1,4 @@
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using MonoMod;
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using MU3.Sequence;
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using MU3.Util;
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namespace MU3;
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@ -15,7 +14,7 @@ class patch_Scene_37_Result: Scene_37_Result {
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private extern void orig_Init_Init();
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private void Init_Init() {
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orig_Init_Init();
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if(patch_PlayMusic.QuickSkip) {
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if(Singleton<Mod.State>.instance.SkipPlay) {
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mode_.set(State.End);
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}
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}
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