forked from akanyan/mu3-mods
chore: cleanup
This commit is contained in:
@ -4,7 +4,7 @@ namespace MU3;
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public class patch_SystemUI: SystemUI {
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public class patch_SystemUI: SystemUI {
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public class patch_Timer: SystemUI.Timer {
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public class patch_Timer: SystemUI.Timer {
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public patch_Timer(UITimer timer): base(timer) { /* nop */ }
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public patch_Timer(UITimer timer) : base(timer) { /* nop */ }
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public new void execute() { /* nop */ }
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public new void execute() { /* nop */ }
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public extern bool orig_get_show();
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public extern bool orig_get_show();
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public extern void orig_set_show(bool value);
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public extern void orig_set_show(bool value);
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@ -6,7 +6,7 @@ namespace MU3;
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public class patch_UITimer: UITimer {
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public class patch_UITimer: UITimer {
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public new void update() { /* nop */ }
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public new void update() { /* nop */ }
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public new void update(float externalCounter) { /* nop */ }
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public new void update(float externalCounter) { /* nop */ }
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public extern void orig_initialize(float counter);
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public extern void orig_initialize(float counter);
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public new void initialize(float counter) {
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public new void initialize(float counter) {
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orig_initialize(counter);
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orig_initialize(counter);
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@ -3,12 +3,12 @@
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#pragma warning disable IDE0051
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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#pragma warning disable IDE1006
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using System.Collections.Generic;
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using System.Linq;
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using MU3.Data;
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using MU3.Data;
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using MU3.DataStudio;
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using MU3.DataStudio;
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using MU3.User;
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using MU3.User;
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using MU3.Util;
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using MU3.Util;
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using System.Collections.Generic;
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using System.Linq;
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namespace MU3;
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namespace MU3;
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@ -5,17 +5,17 @@ using MU3.Util;
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namespace MU3;
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namespace MU3;
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public class patch_ANM_SWH_Profile : ANM_SWH_Profile {
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public class patch_ANM_SWH_Profile: ANM_SWH_Profile {
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public extern void orig_setUpLogin();
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public extern void orig_setUpLogin();
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// Fixes login display
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// Fixes login display
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public new void setUpLogin() {
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public new void setUpLogin() {
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UserManager instance = Singleton<UserManager>.instance;
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UserManager instance = Singleton<UserManager>.instance;
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var prev = instance.userPreview;
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var prev = instance.userPreview;
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var temp = prev;
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var temp = prev;
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temp.dispRating = 0;
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temp.dispRating = 0;
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instance.userPreview = temp;
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instance.userPreview = temp;
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orig_setUpLogin();
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orig_setUpLogin();
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instance.userPreview = prev;
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instance.userPreview = prev;
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}
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}
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}
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}
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@ -13,7 +13,7 @@ public class patch_Scene_37_Result_Score: Scene_37_Result_Score {
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// Fixes rating+/rating- display
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// Fixes rating+/rating- display
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private void TechRating_Init() {
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private void TechRating_Init() {
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var origRating = playInfo_.sessionResult.rating_;
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var origRating = playInfo_.sessionResult.rating_;
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var origPrevRating = playInfo_.sessionResult.prevRating_;
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var origPrevRating = playInfo_.sessionResult.prevRating_;
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playInfo_.sessionResult.rating_ = NaiveRating.Get();
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playInfo_.sessionResult.rating_ = NaiveRating.Get();
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@ -23,5 +23,5 @@ public class patch_Scene_37_Result_Score: Scene_37_Result_Score {
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playInfo_.sessionResult.rating_ = origRating;
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playInfo_.sessionResult.rating_ = origRating;
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playInfo_.sessionResult.prevRating_ = origPrevRating;
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playInfo_.sessionResult.prevRating_ = origPrevRating;
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}
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}
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}
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}
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@ -1,9 +1,7 @@
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#pragma warning disable CS0108
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namespace MU3.Battle;
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namespace MU3.Battle;
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public class patch_GameEngine: GameEngine {
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public class patch_GameEngine: GameEngine {
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public bool isStartCutsceneFinish() {
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public new bool isStartCutsceneFinish() {
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return true;
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return true;
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}
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}
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}
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}
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