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forked from akanyan/mu3-mods

chore: cleanup

This commit is contained in:
2024-07-02 10:35:45 +09:00
parent cc6f7657c7
commit 470d2acae4
6 changed files with 11 additions and 13 deletions

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@ -4,7 +4,7 @@ namespace MU3;
public class patch_SystemUI: SystemUI { public class patch_SystemUI: SystemUI {
public class patch_Timer: SystemUI.Timer { public class patch_Timer: SystemUI.Timer {
public patch_Timer(UITimer timer): base(timer) { /* nop */ } public patch_Timer(UITimer timer) : base(timer) { /* nop */ }
public new void execute() { /* nop */ } public new void execute() { /* nop */ }
public extern bool orig_get_show(); public extern bool orig_get_show();
public extern void orig_set_show(bool value); public extern void orig_set_show(bool value);

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@ -6,7 +6,7 @@ namespace MU3;
public class patch_UITimer: UITimer { public class patch_UITimer: UITimer {
public new void update() { /* nop */ } public new void update() { /* nop */ }
public new void update(float externalCounter) { /* nop */ } public new void update(float externalCounter) { /* nop */ }
public extern void orig_initialize(float counter); public extern void orig_initialize(float counter);
public new void initialize(float counter) { public new void initialize(float counter) {
orig_initialize(counter); orig_initialize(counter);

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@ -3,12 +3,12 @@
#pragma warning disable IDE0051 #pragma warning disable IDE0051
#pragma warning disable IDE1006 #pragma warning disable IDE1006
using System.Collections.Generic;
using System.Linq;
using MU3.Data; using MU3.Data;
using MU3.DataStudio; using MU3.DataStudio;
using MU3.User; using MU3.User;
using MU3.Util; using MU3.Util;
using System.Collections.Generic;
using System.Linq;
namespace MU3; namespace MU3;

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@ -5,17 +5,17 @@ using MU3.Util;
namespace MU3; namespace MU3;
public class patch_ANM_SWH_Profile : ANM_SWH_Profile { public class patch_ANM_SWH_Profile: ANM_SWH_Profile {
public extern void orig_setUpLogin(); public extern void orig_setUpLogin();
// Fixes login display // Fixes login display
public new void setUpLogin() { public new void setUpLogin() {
UserManager instance = Singleton<UserManager>.instance; UserManager instance = Singleton<UserManager>.instance;
var prev = instance.userPreview; var prev = instance.userPreview;
var temp = prev; var temp = prev;
temp.dispRating = 0; temp.dispRating = 0;
instance.userPreview = temp; instance.userPreview = temp;
orig_setUpLogin(); orig_setUpLogin();
instance.userPreview = prev; instance.userPreview = prev;
} }
} }

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@ -13,7 +13,7 @@ public class patch_Scene_37_Result_Score: Scene_37_Result_Score {
// Fixes rating+/rating- display // Fixes rating+/rating- display
private void TechRating_Init() { private void TechRating_Init() {
var origRating = playInfo_.sessionResult.rating_; var origRating = playInfo_.sessionResult.rating_;
var origPrevRating = playInfo_.sessionResult.prevRating_; var origPrevRating = playInfo_.sessionResult.prevRating_;
playInfo_.sessionResult.rating_ = NaiveRating.Get(); playInfo_.sessionResult.rating_ = NaiveRating.Get();
@ -23,5 +23,5 @@ public class patch_Scene_37_Result_Score: Scene_37_Result_Score {
playInfo_.sessionResult.rating_ = origRating; playInfo_.sessionResult.rating_ = origRating;
playInfo_.sessionResult.prevRating_ = origPrevRating; playInfo_.sessionResult.prevRating_ = origPrevRating;
} }
} }

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@ -1,9 +1,7 @@
#pragma warning disable CS0108 namespace MU3.Battle;
namespace MU3.Battle;
public class patch_GameEngine: GameEngine { public class patch_GameEngine: GameEngine {
public bool isStartCutsceneFinish() { public new bool isStartCutsceneFinish() {
return true; return true;
} }
} }