forked from akanyan/mu3-mods
chore: cleanup
This commit is contained in:
@ -4,7 +4,7 @@ namespace MU3;
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public class patch_SystemUI: SystemUI {
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public class patch_SystemUI: SystemUI {
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public class patch_Timer: SystemUI.Timer {
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public class patch_Timer: SystemUI.Timer {
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public patch_Timer(UITimer timer): base(timer) { /* nop */ }
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public patch_Timer(UITimer timer) : base(timer) { /* nop */ }
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public new void execute() { /* nop */ }
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public new void execute() { /* nop */ }
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public extern bool orig_get_show();
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public extern bool orig_get_show();
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public extern void orig_set_show(bool value);
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public extern void orig_set_show(bool value);
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@ -3,12 +3,12 @@
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#pragma warning disable IDE0051
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#pragma warning disable IDE0051
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#pragma warning disable IDE1006
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#pragma warning disable IDE1006
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using System.Collections.Generic;
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using System.Linq;
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using MU3.Data;
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using MU3.Data;
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using MU3.DataStudio;
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using MU3.DataStudio;
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using MU3.User;
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using MU3.User;
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using MU3.Util;
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using MU3.Util;
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using System.Collections.Generic;
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using System.Linq;
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namespace MU3;
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namespace MU3;
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@ -5,7 +5,7 @@ using MU3.Util;
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namespace MU3;
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namespace MU3;
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public class patch_ANM_SWH_Profile : ANM_SWH_Profile {
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public class patch_ANM_SWH_Profile: ANM_SWH_Profile {
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public extern void orig_setUpLogin();
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public extern void orig_setUpLogin();
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// Fixes login display
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// Fixes login display
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@ -1,9 +1,7 @@
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#pragma warning disable CS0108
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namespace MU3.Battle;
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namespace MU3.Battle;
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public class patch_GameEngine: GameEngine {
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public class patch_GameEngine: GameEngine {
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public bool isStartCutsceneFinish() {
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public new bool isStartCutsceneFinish() {
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return true;
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return true;
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}
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}
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}
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}
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