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forked from akanyan/mu3-mods

feat(UnlockGameEvents): mission event cycling

* Makes the game use the first available non-cleared mission.
  * Rather than the first available mission period.
* No longer unlocks missions marked as expired by the server.
This commit is contained in:
2025-01-23 02:17:28 +00:00
parent d61fc96056
commit 40484bc94a
3 changed files with 44 additions and 1 deletions

View File

@ -2,7 +2,7 @@
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<Company>7EVENDAYS⇔HOLIDAYS</Company>
<Version>3.2.0.0</Version>
<Version>3.3.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Platforms>x64</Platforms>

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@ -19,6 +19,9 @@ class patch_PacketGetGameEvent: Packet {
foreach(EventData eventData in SingletonStateMachine<DataManager, DataManager.EState>.instance.allEventData) {
IdPeriod idPeriod = Enumerable.FirstOrDefault(_gameEvent.list, (IdPeriod e) => e.id == eventData.id);
if(idPeriod != null) {
if(eventData.itemType == DataStudio.EventType.MissionEvent) {
continue;
}
if(idPeriod.period.endDate < CustomDateTime.Now) {
idPeriod.period.endDate = endDate;
}

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@ -0,0 +1,40 @@
using MU3.Data;
using MU3.User;
using MU3.Util;
using System.Collections.Generic;
namespace MU3.Operation;
class patch_OperationManager: OperationManager {
private Dictionary<int, MissionEventData> _missionEventDataMap;
public extern MissionEventData orig_getTargetMissionFromChapterID(int chapterId);
public new MissionEventData getTargetMissionFromChapterID(int chapterId) {
return overrideMission(orig_getTargetMissionFromChapterID(chapterId));
}
public extern MissionEventData orig_getTargetMissionFromStoryID(int storyId);
public new MissionEventData getTargetMissionFromStoryID(int storyId) {
return overrideMission(orig_getTargetMissionFromStoryID(storyId));
}
private MissionEventData overrideMission(MissionEventData orig) {
if(orig != null) {
foreach(KeyValuePair<int, MissionEventData> item in _missionEventDataMap) {
MissionEventData value = item.Value;
if(!value.isMissionEventActive || value.eventData == null) {
continue;
}
var userMissions = Singleton<UserManager>.instance.userMission;
if(userMissions != null && userMissions.TryGetValue(value.missionEventId, out UserMission um)) {
var rv = value.eventData.getNextEventPointBonus(out EventRewardInfo rewardInfo, um.Point);
if(!rv || rewardInfo.bonus_.RewardNameAndCounts[0].isLoop) {
continue;
}
}
return value;
}
}
return orig;
}
}