forked from akanyan/mu3-mods
chore: further cleanup
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22
SkipPreMusicRitual/MU3/patch_BattleUI.cs
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22
SkipPreMusicRitual/MU3/patch_BattleUI.cs
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using MU3.Util;
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using System;
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using UnityEngine;
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namespace MU3;
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public class patch_BattleUI: BattleUI {
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private System.Collections.IEnumerator playReadyProc(Action onFinish) {
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if(!SystemUI.Exists) {
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onFinish();
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yield break;
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}
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SystemUI systemUI = SingletonMonoBehaviour<SystemUI>.instance;
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float time = 1.5f;
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while(0f < time) {
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yield return null;
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time -= Time.deltaTime;
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}
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onFinish();
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systemUI.removeCanvas(MU3.Graphics.Const.SortOrder.UI);
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}
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}
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