forked from akanyan/mu3-mods
feat(BetterGiveUp): yeet
This commit is contained in:
19
Enhancements/BetterGiveUp/MU3.Battle/patch_PlayerControl.cs
Normal file
19
Enhancements/BetterGiveUp/MU3.Battle/patch_PlayerControl.cs
Normal file
@ -0,0 +1,19 @@
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using MonoMod;
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using UnityEngine;
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namespace MU3.Battle;
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class patch_PlayerControl(PlayerParam param): PlayerControl(param) {
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private Vector3? _positionForce = null;
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public extern Vector3 orig_get__playPosition();
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[MonoModPublic]
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public new Vector3 _playPosition {
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get {
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return _positionForce ?? orig_get__playPosition();
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}
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set {
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_positionForce = value;
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}
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}
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}
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@ -1,16 +0,0 @@
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using System.Collections.Generic;
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namespace MU3.Game;
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class patch_GameLED: GameLED {
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private patch_ButtonList _buttonList = new();
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public extern void orig_initialize();
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public new void initialize() {
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_buttonList.Clear();
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orig_initialize();
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}
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private class patch_ButtonParam { }
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private class patch_ButtonList: List<patch_ButtonParam> { }
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}
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@ -1,18 +0,0 @@
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using UnityEngine;
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namespace MU3.Notes;
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class patch_FieldObject: FieldObject {
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class patch_BarNotes {
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class patch_Bar: BarNotes.Bar {
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public extern void orig_update(NotesManager mgr, float width = 1f);
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public new void update(NotesManager mgr, float width = 1f) {
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orig_update(mgr, width);
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if(frameAppear <= (double)mgr.getCurrentFrame() || itemBar == null) {
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return;
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}
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itemBar.go.transform.localScale = Vector3.zero;
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}
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}
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}
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}
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@ -3,14 +3,8 @@
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namespace MU3.Notes;
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class patch_NotesManager: NotesManager {
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public Vector3 enemyOffset { get; set; }
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public Vector3? EnemyPositionForce { private get; set; } = null;
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public extern Vector3 orig_getEnemyPos();
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public new Vector3 getEnemyPos() => orig_getEnemyPos() + enemyOffset;
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public extern void orig_reset();
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public new void reset() {
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enemyOffset = Vector3.zero;
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orig_reset();
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}
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public new Vector3 getEnemyPos() => EnemyPositionForce ?? orig_getEnemyPos();
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}
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@ -4,6 +4,8 @@ using MU3.Game;
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using MU3.Notes;
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using MU3.Util;
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using System;
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using System.Collections;
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using System.Reflection;
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using UnityEngine;
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namespace MU3.Sequence;
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@ -12,14 +14,8 @@ class patch_PlayMusic: PlayMusic {
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private static readonly TimeSpan HOLD_DURATION = TimeSpan.FromSeconds(0.67f);
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private static readonly TimeSpan ROLL_DURATION = TimeSpan.FromSeconds(0.5f);
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private double fadeOut(double progress, double min, double max)
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=> min + (max - min) * (1.0 - Math.Pow(1.0 - progress, 2.0));
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private double fadeIn(double progress, double min, double max)
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=> min + (max - min) * Math.Pow(progress, 2.0);
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private bool isHolding
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=> Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft)
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|| Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuRight);
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private patch_NotesManager ntMgr => (patch_NotesManager)_gameEngine?.notesManager;
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[MonoModIgnore]
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private patch_NotesManager ntMgr => null;
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private GameEngine _gameEngine;
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private SessionInfo _sessionInfo;
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@ -27,10 +23,7 @@ class patch_PlayMusic: PlayMusic {
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private bool _isRolling;
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private bool _isHoldingAck;
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private float _totalRollingFrame;
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private DateTime _rollingStartTime;
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private DateTime _holdingStartTime;
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private float _enemyPosX;
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[MonoModIgnore]
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private extern bool isPartyPlay();
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@ -43,36 +36,27 @@ class patch_PlayMusic: PlayMusic {
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}
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if(_isRolling) {
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TimeSpan timeSpan = CustomDateTime.Now - _rollingStartTime;
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if(timeSpan <= ROLL_DURATION) {
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double num1 = fadeOut(timeSpan.TotalMilliseconds / ROLL_DURATION.TotalMilliseconds, 0.0, 1.0);
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double num2 = fadeIn(timeSpan.TotalMilliseconds / ROLL_DURATION.TotalMilliseconds, 0.0, 1.0);
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ntMgr.setFrameForce(_totalRollingFrame * (float)(1.0 - num1));
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ntMgr.enemyOffset = new Vector3(
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ntMgr.enemyOffset.x + (_enemyPosX - ntMgr.getEnemyPos().x), 20f * (float)num2, 0.0f
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);
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} else {
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endRolling();
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return;
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}
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} else if(isHolding) {
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if(!_isHoldingAck) {
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if(Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuLeft) || Singleton<UIInput>.instance.getTriggerOn(UIInput.Key.MenuRight)) {
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_holdingStartTime = CustomDateTime.Now;
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_isHoldingAck = true;
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}
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TimeSpan ts = CustomDateTime.Now - _holdingStartTime;
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if(ts > HOLD_DURATION) {
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if(_isHoldingAck && (Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuLeft) || Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuRight))) {
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if(CustomDateTime.Now - _holdingStartTime > HOLD_DURATION) {
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if(Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuRight)) {
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startRolling();
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restartPlay(shouldRoll: true);
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} else {
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skipPlay();
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}
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}
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orig_Execute_Play();
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} else {
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_isHoldingAck = false;
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orig_Execute_Play();
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}
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orig_Execute_Play();
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}
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private extern void orig_Execute_DispCombo();
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@ -80,8 +64,7 @@ class patch_PlayMusic: PlayMusic {
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orig_Execute_DispCombo();
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if(Singleton<UIInput>.instance.getStateOn(UIInput.Key.MenuRight) && ntMgr.retireResult != RetireResult.None && !isPartyPlay()) {
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startRolling();
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endRolling();
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restartPlay(shouldRoll: false);
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_gameEngine.battleUI.skipDispRetireResult();
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setNextState(EState.Play);
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}
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@ -100,18 +83,22 @@ class patch_PlayMusic: PlayMusic {
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}
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}
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private void startRolling() {
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_isRolling = true;
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_totalRollingFrame = ntMgr.getCurrentFrame();
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_rollingStartTime = CustomDateTime.Now;
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_enemyPosX = ntMgr.getEnemyPos().x;
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private void restartPlay(bool shouldRoll) {
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_isHoldingAck = false;
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_gameEngine.destroyAllies();
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ntMgr.forceRecover(recover: 100);
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Singleton<GameSound>.instance.gameBGM.stop();
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if(shouldRoll) {
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_isRolling = true;
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_gameEngine.StartCoroutine(roll());
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} else {
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finishRestart();
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}
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}
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private void endRolling() {
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_isRolling = false;
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private void finishRestart() {
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_isForceEndBattle = false;
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ntMgr.stopPlay();
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@ -134,6 +121,42 @@ class patch_PlayMusic: PlayMusic {
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Singleton<GameSound>.instance.gameBGM.playMusic(_sessionInfo.musicData, 0);
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}
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private IEnumerator roll() {
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static float fadeOut(float progress, float min, float max)
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=> min + (max - min) * (1f - Mathf.Pow(1f - progress, 2f));
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static float fadeIn(float progress, float min, float max)
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=> min + (max - min) * Mathf.Pow(progress, 2f);
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FieldInfo fi = typeof(Player).GetField("_object", BindingFlags.Instance | BindingFlags.NonPublic);
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var po = (PlayerObject)fi.GetValue(_gameEngine.player);
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var control = (patch_PlayerControl)po.control;
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po.leaveField();
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var enemyPos = ntMgr.getEnemyPos();
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var playerPos = control._playPosition;
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var finalRollingFrame = ntMgr.getCurrentFrame();
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var rollingStartTime = CustomDateTime.Now;
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while(_isRolling) {
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TimeSpan timeSpan = CustomDateTime.Now - rollingStartTime;
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if(timeSpan <= ROLL_DURATION) {
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float frame = (float)(timeSpan.TotalMilliseconds / ROLL_DURATION.TotalMilliseconds);
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float num1 = fadeOut(frame, 0f, 1f);
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float num2 = fadeIn(frame, 0f, 1f);
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ntMgr.setFrameForce(finalRollingFrame * (1f - num1));
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ntMgr.EnemyPositionForce = new Vector3(enemyPos.x, enemyPos.y + num2 * 215f, enemyPos.z + num2 * 1600f);
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control._playPosition = new Vector3(playerPos.x, playerPos.y, playerPos.z - num2 * 10f);
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} else {
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_isRolling = false;
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ntMgr.EnemyPositionForce = null;
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finishRestart();
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yield break;
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}
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yield return new WaitForEndOfFrame();
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}
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}
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private void skipPlay() {
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Singleton<Mod.State>.instance.SkipPlay = true;
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setNextState(EState.End);
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