1
0
forked from akanyan/mu3-mods

fix: misc cleanup

Also set HideVersion default to false
Also fix the new skipper crashing on tutorial
This commit is contained in:
2024-12-21 13:55:36 +00:00
parent adb7955875
commit 25ca07edd6
28 changed files with 59 additions and 70 deletions

View File

@ -1,12 +0,0 @@
using UnityEngine;
namespace MU3.CustomUI;
class patch_MU3UIImageChanger: MU3UIImageChanger {
private Sprite[] _sprites;
public Sprite[] sprites {
get { return _sprites; }
set { _sprites = value; }
}
}

View File

@ -5,8 +5,8 @@ namespace MU3.DB;
[MonoModPatch("global::MU3.DB.MusicSort2IDEnum")]
public static class patch_MusicSort2IDEnum {
private static MusicSort2TableRecord[] records;
public static extern bool orig_loadFromFile(string filename);
public static extern bool orig_loadFromFile(string filename);
public static bool loadFromFile(string filename) {
var rv = orig_loadFromFile(filename);
records[4].Name = "譜面定数";

View File

@ -6,6 +6,7 @@ using System.IO;
using System.Linq;
namespace MU3.User;
class patch_UserDetail: UserDetail {
public extern void orig_copyTo(UserData userDetail);
public new void copyTo(UserData userDetail) {

View File

@ -46,7 +46,6 @@ class patch_MusicSelectViewDataList: MusicSelectViewDataList {
}
public extern void orig_create(GameViewData gameViewData, ChapterSelection chapterSelection, FumenDifficulty difficulty, MusicSort1ID sort1, MusicSort2ID sort2);
public new void create(GameViewData gameViewData, ChapterSelection chapterSelection, FumenDifficulty difficulty, MusicSort1ID sort1, MusicSort2ID sort2) {
_reMasterPi = typeof(Data.MusicData).GetProperty("isReMaster");
orig_create(gameViewData, chapterSelection, difficulty, sort1, sort2);

View File

@ -5,8 +5,8 @@ namespace MU3;
public class patch_Scene_32_PrePlayMusic_MusicSelect: Scene_32_PrePlayMusic_MusicSelect {
private static patch_MusicSort1ID[] _sort1SettingList;
private static MusicSort2ID[] _sort2SettingList;
private extern void orig_Awake();
private extern void orig_Awake();
private new void Awake() {
_sort1SettingList = new[] {
patch_MusicSort1ID.Genre,

View File

@ -1,4 +1,5 @@
using MU3.CustomUI;
using System.Reflection;
using UnityEngine;
namespace MU3;
@ -9,19 +10,22 @@ class patch_UISortButton: UISortButton {
protected override void Awake() {
base.Awake();
var changer = (patch_MU3UIImageChanger)_selectPreviewImageChanger;
var n = changer.sprites.Length;
var sprites = new Sprite[n + 1];
var spritesFi = typeof(MU3UIImageChanger).GetField("_sprites", BindingFlags.Instance | BindingFlags.NonPublic);
var changer = _selectPreviewImageChanger;
var oldSprites = (Sprite[])spritesFi.GetValue(changer);
var n = oldSprites.Length;
var newSprites = new Sprite[n + 1];
for(int i = 0; i < n; ++i) {
sprites[i] = changer.sprites[i];
newSprites[i] = oldSprites[i];
}
Texture2D tex = new Texture2D(2, 2);
tex.LoadImage(InternalSortPreview.Bytes);
sprites[n] = Sprite.Create(tex, new Rect(0, 0, 254, 121), sprites[0].pivot);
newSprites[n] = Sprite.Create(tex, new Rect(0, 0, 254, 121), newSprites[0].pivot);
changer.sprites = sprites;
spritesFi.SetValue(changer, newSprites);
}
}