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forked from akanyan/mu3-mods

feat: implement TestMenuConfig

This commit is contained in:
2025-01-04 02:35:28 +00:00
parent 15f2fe6f57
commit 1f01b460ba
6 changed files with 314 additions and 5 deletions

View File

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using System.Linq;
using System.Reflection;
using UnityEngine;
namespace MU3.TestMode;
internal class patch_TestModePageTop: TestModePageTop {
GameObject _testModePageModConfig;
protected override void createItems() {
_bottomMargin = 0.22f;
_testModePageModConfig = new("TestModePageModConfig");
_testModePageModConfig.SetActive(false);
_testModePageModConfig.transform.SetParent(transform.parent);
_testModePageModConfig.AddComponent<Mod.TestModePageModConfig>();
FieldInfo fi = typeof(TestModePage).GetField("_itemDefines", BindingFlags.Instance | BindingFlags.NonPublic);
var defines = ((ItemDefine[])fi.GetValue(this)).ToList();
var n = defines.Count;
defines.Insert(n - 1, new() {
lineNumber = n - 1,
label = "MODS",
isSelectable = true,
hasValueField = false,
numValueField = 0,
nextPagePrefab = _testModePageModConfig,
isFinishOnSelect = false,
isDefaultSelection = false,
});
// The exit button
defines.Last().lineNumber += 1;
fi.SetValue(this, defines.ToArray());
base.createItems();
}
}