forked from akanyan/mu3-mods
feat: rework reward skip; move it to SkipCutscenes
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@ -25,7 +25,7 @@ class patch_BattleUI: BattleUI {
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}
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public new void playReady(Action onFinish) {
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if(patch_PlayMusic.ForceSkipped) {
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if(Singleton<Mod.State>.instance.SkipEntry) {
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StartCoroutine(playReadyProcSkipped(onFinish));
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} else {
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StartCoroutine(playReadyProc(onFinish));
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