forked from TeamTofuShop/segatools
Removed -f
from start.bat and fixed idz
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@ -64,7 +64,7 @@ HRESULT idac_io_init(void);
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HRESULT idac_io_poll(void);
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/* Get the state of the cabinet's operator buttons as of the last poll. See
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MU3_IO_OPBTN enum above: this contains bit mask definitions for button
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IDAC_IO_OPBTN enum above: this contains bit mask definitions for button
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states returned in *opbtn. All buttons are active-high.
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Minimum API version: 0x0100 */
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@ -72,7 +72,7 @@ HRESULT idac_io_poll(void);
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void idac_io_get_opbtns(uint8_t *opbtn);
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/* Get the state of the cabinet's gameplay buttons as of the last poll. See
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MU3_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
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IDAC_IO_GAMEBTN enum above for bit mask definitions. Inputs are split into
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a left hand side set of inputs and a right hand side set of inputs: the bit
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mappings are the same in both cases.
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@ -83,7 +83,7 @@ void idac_io_get_opbtns(uint8_t *opbtn);
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void idac_io_get_gamebtns(uint8_t *gamebtn);
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/* Poll the current state of the cabinet's JVS analog inputs. See structure
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/* Poll the current state of the cabinet's IO4 analog inputs. See structure
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definition above for details.
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Minimum API version: 0x0100 */
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